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Retopology of Near-Symmetrical Mesh

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Phil-Sanchez polycounter lvl 10

Hey there!

This question has been bugging me for some time, and I haven’t been able to find any resources that address it.

Basically: what is the best way to retopo a nearly symmetrical mesh (like a face)?

    A.) Is it better to sculpt the mesh symmetrically, retopo it, and then add asymmetry?

    B.) is it better to take the sculpt all the way to asymmetry and then retopo the mesh (but now retopoing takes more time because of the asymmetry)?

    C.) Or is there another way I’m just missing?

I’d appreciate any thoughts/input! Thanks!  

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