Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…
Hi! In this thread I hope to share my WIP and gather critique, feedback and ask for help as I discover the Modular Design Workflow. This project is my topic choice for the "Modular Environment" course on CGMA which I can only recommend if you are looking for a great platform to learn from. My topic is Kinmel Hall. Kinmel…
Some high polygon models I've been working on for an WW2 Insurgency mod, Day of Infamy: British Forces. I modeled and rendered them in Metasequoia. I plan to eventually bake and prepare game ready versions, sometime after finishing up more high poly models, and I would like to attempt texturing them once I get the time to.…
Hi, I'm going into my final semester and have been trying to get my portfolio site up with work but wanted to find out from people who work in the industry how i match up as a graduate that will be searching for jobs. If any advice can be given on the work i have produced so far that would be greatly appreciated i am…
Mistry's Texture Workflow w/Video Hey guys, this is a 45min presentation that i did in class a few weeks ago. I talk about my Texture workflow, tools, process and stuff like that. I'm sure everyone who watches it will learn or find something new and cool. I also talk about enhancing renders specifically my WW2 set…
I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow. ( I know this thread is similiar to "how to model this Shape", but i thought this was needed. Just in Case! ) :P…
Hey guys! I have finally got around to putting together a rather long set of "reels" for the work I've done on the Crysis series- Cysis 1, Crysis Warhead, Crysis 2 and Crysis 3. THey also include work I "oversaw and was a client of or worked with an outsourcer on" but didn't directly produce (like Level Loading screens by…
[ QUOTE ] There's horse armor and then there's the kind of microtransactions that Famitsu is reporting (via: Beyond3D and the vitriolic NeoGAF). According to the Famitsu inteview with Kazunori Yamauchi, Gran Turismo HD will have two SKUs on the PS3. One of these games will ship with no cars, all of them will be purchased…
http://www.1944d-day.com Is looking to outsource 20 - 25 weapon textures. - The Artist must be capable of unwrapping the models. - Texturing the models based on accurate research - Stepping through the texture with Researchers to ensure accuracy - Capable of taking very specific instructions - Fast Turnaround time -…
Well it's that time again, yes I know most of you aren't fans of licenses, but Tony Hawk is about to release it's eighth iteration, aptly named Project 8. Super Ostrich and myself are the two polycounters involved on this title, and it's been cool to contribute to something that will have such a widespread release and…