it is a stealth based, historical Japanese game. it has a few fantasy things in it as well such as the Japanese demon Oni and Kitsuni lore.were making it as our graded unit for college, team of three. it took me a surprisingly long time to find good reference images for historical Japanese houses that I really liked haha…
This is really cool! he looks like he could be really agile. His head is a bit too demon like for my tastes. I don't have any useful suggestions for any alternative though, i guess i was expecting something a bit more block headed, i dunno, maybe it's just the horns. Its looks great anywho, keep it up!
3ds max 2010 pros: - teapot primitive - file menu is now a giant icon - can summon demons cons: - half-baked release candidates - cannot change hotkeys maya 2009 (8.5) pros: - hypershade connects stuff with lines - comes with help files - x-ray vision cons: - exact same red icon as maya 2008 - bought out by autodesk
Forgot to add the white roof , yanno since it looks a lot like the old '58 Plymouth Fury : All you'd need is some black window tint and you'd have your own demonically possessed indestructible homicidal car. :D For Physics, can you make the car heavier? Seems like for a big old car like this is, from the video at least,…
Not as much time as I would have liked so a small update Costume is a little closer and I wanted to try one of those demonic hand things. It looks like crap though so I'll scrap it tomorrow I guess. The strap around the shoulder is up for debate, and I should smooth some of the stuff on the apron, but I'll not be sure on…
Whoo-hoo! "It wants action!" You got it, dude. I actually like a lot of things about that movie, especially its parallels with Videodrome. I confess to being a Cronenberg fan, which is part of it. I was fascinated by Cronenberg's wacked-out gameplay ideas, which I hope will one day become someone's pet AI project... "Death…
Demo reel I did back in 2009 at BCIT. The softwares I've used were Maya 2009, Photoshop CS 3 and Combustion 2008. I am currently working on my second demo reel where I am trying to learn Zbrush in the process. Here is a link of my Demo reel from 2009 - http://www.vimeo.com/15184006
I've seen sculptris being pimped quite a lot, so I decided to give it a try. It is definitely WAY different to Zbrush, but I could for-sure see a good pipeline using sculptris as a '3D concepting' tool. I don't know how much further I'll take these guys, but I've had a lot of fun, and hope to do a bit more. oh and btw: I…
Hello! I'm pleased to show you our last project in Unreal Engine 4 : God left me. The project has been done in 7 weeks with 7 men. The premise: A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away. Please enjoy a video and screenshots below!…
Went back and re-worked how the feathers are placed after looking at some eagle wings. Wondering if i can get away with only 1 wing, but given this demon has 6 of them, making 2+ is probably better so there is not as much repetition. Still need to fix up the back of the wings Going to work a bit on the face and body before…