One of the many props I modeled for a scene that I'm working on. Please critique and let me know if there is anything I can improve on. Thanks Render 1 Wireframe
the mid board detail would usually handle with a normal map so no need for the extra geometry as above save the geometry for the silhouette. I would probablye even handle the between board grooves with a normal map for an in game asset though if the budget allowed might run a v along it's length. Also If in doubt don't…
SouthpawSid "so dope <3 " hopefully, but with less side effects. almighty_gir "METAL GEAR?!" sadly no, but if rex was a women I would marry it. SentryTheGod "LRG product placement"Hopefully! checking out marketing budget there appears to be £1.20 in my jeans Rurouni Strife "Love the art direction" Thanks! I call the art…
This is an assignment for my class at school. Just a dagger for a high-poly modeling project. :) Critique is more than welcomed! Here's screenshots of the model: HIGH POLY: LOW POLY WIREFRAME: LOW POLY WITH NORMAL: