ahahahah... oh man, if there's ANY game series that you can bank on getting the licensing rights to just about any music this side of the Beatles catalogue (and I wouldn't even put that out of range), it's GTA. ditto for big-name voice talent. people realize how big games are these days, and they don't get much bigger than…
But then... are you rendering this in PBR ? Guild Wars 2 is heavily stylized and handpainted with no PBR, so of course it's only diffuse with simple spec. Maybe you should try to paint it like the actual game characters with pre-PBR methods, not just using flat albedo and hoping for the shader to do the job ^^ ? You're not…
Yeah some of those totally are Jason Manley's. Jason has a kind of spotty way of rendering the backgrounds, where as in Justin's pieces its a smoother backdrop kinda thing. I'm sure that they're probably both capable of doing things the way the other does, I was just making that observation based on the one I know to be…
I'll admit I've always been distrusting (And let's be honest: uninformed, so take this with a grain of salt) of this sort of thing. There's massive potential for foul play, and I'm not convinced even half of the occurances of white-collar crime (insider trading, for isntance) are ever discovered. Personally, I find the…
malcolm: i'm betting it's going to be a good looooong while before we see any. AZ: it's a thread about a press release, how much hijacking is there to do? you're right, but i think your comments more than anything speak to the state of war-related games as they are, not as they could be. for what it's worth, i see no…
As of March 31st I will be an official employee of Flagship Studios in Seattle. I graduated college in 2006 and have spent the better part of the past 2 years freelancing to build my body of work and resume to the point where I would be able to find my way into this great business. This place has been a tremendous boon and…
This is a follow up to my Borderlands style gun blade (http://www.polycount.com/forum/showthread.php?t=137597) I figured I would take the same concept but make it in a different style. I thought it would be cool to imagine an alternate history where the war in Vietnam extended well into the 80's. The result is you get a…
Hey guys, I am trying my hand at concepting. I got this picture ages ago while I was part of a mod team working on Dawn of War. We never made the unit afaik but I kept the picture. I have no idea if it's canon or kit-bashed. At any rate, this is my attempt at it and I am aware I am no Feng Zhu. I am almost done with the…
Hey guys, for the past few days I have been looking for critiques and way's to improve myself and I can not help but thank you enough for helping me get to the point it is at. It really is nice to know that I got over my fear of posting on Polycount and found a community of helpful people. By all normal standards this…
Hi there! :) I just finished my biggest game-ready project so far. My 3D journey started because of scale modelling, so that's quite important piece for me, some kind of return to the roots. Model is fully game-ready with 30k tris and 2 sets of 4K textures. All modelling and rendering was done in Blender, texturing in…