Hey Pior, YES! I know what you mean, there are lots of users who have suggested that we not use background music in the tutorials. They say that it is too distracting when they are trying to focus on the details. So based on this feedback, we have decided to not include music anymore. I believe the new iClone and CrazyTalk…
SirCalalot: That's actually already in the works :) It'll be quite rudimentary, at least initially. For now you'll just feed it a path/url (Unity doesn't have built in functionality for a file system browser, so I'll have to write/find one eventually), and it'll stick that on top of the flowmap. I'm setting it up so you…
Thanks for the feedback! At the moment I'm working on modifying the script to interface with Unity. I will look into adding a scale input box. I chose a scale of 50 because Blender and utgame has a 1:50 scale ratio, and I wanted each blender unit to be 1m. Until I get around to adding the UI element, you can set the…
Hi there, Im trying out the Boat house interior concept. First thing I did was a small breakdown of the type of shading the concept artist was using. Because I want to try and preserve the style by the artists (including outlines): After this i setup my unity project and tinkered a bit with Shadergraph to know if would be…
I started learning Unity. I am following 3dmotive's intro to unity lessons. In this lessons, instructor uses .ma maya ascii files to import to unity so my question is; it is not important to use FBX when importing from Maya to Unity? or is there a difference between them? Thank you.
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember (https://store.steampowered.com/app/980640/Empire_of_Ember/). As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
We are looking for a 3D stylized character artist to create low-poly characters for one of our mobile game projects built in Unity. This is a freelance job, but it could potentially lead to ongoing work. Attached are some screenshots of the style we are aiming for. Experience Required: * Unity * Character rigging (not…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated with good time and…
ohh yeah i should of added that. honestly at the moment i would love to work on hand painted style that you see in world of warcraft and wild star. creating stuff from props to fully rigged characters. however they don't have exactly what i want but there were a few tutorials that i seen that should give me the skills find…