Glaring issue I see here is your emissive is cranked up way too high on the green and white neon's. They're white hot for the most part, and it's distracting. You can afford to be much more subtle wish electric emissive lights like that. Check out how they did the lighting in Doom…
Hi! I am looking for this video I think I saw on this forum a while ago. It's about students showing off their project to some Nintendo employees (Maybe even the CEO?), which is about an artificial intelligence learning to run. And Nintendo hated it or something. Thank you
Allegorithmic has nice explanations about exporting maps and integrations for different render engines on its documentation pages. And i get nice results for 3dsmax and Vray but just wondering if i connect the height map to displacemetnt map slot and if so what sould be the adjustments?
@Mr Significant I'll be showing off the graph at some point or maybe doing a breakdown but most of it is just changed parameters from my twitch stream. https://www.twitch.tv/3dkyle/videos/all Take in mind that I never did stream the end of how I did this, my internet has been slow so I'm not going to be streaming as much…
Liking the Engie animation though I have one critique. After the sentry throws him on the floor and he raises his hand for a thumbs up, him raising the hand should be slowed down substantially and held long and then dropped really fast to show that he's hurt. It seems like you might have sped that up to make the animation…
Well, it's a TD tool, what you expect? Everybody in Houdini community are doing their own tools. As for selling stuff to other people (non-houdini ones). It would work if company approach was a little different. To put it into perspective, so that you would understand what I think about SESI and their approach this days:…
Thanks again, you've been a great help :) I know it's possible to do vertexcolor with textures (texture/vcol displays in viewport) so I assume there must be some way of hacking up the skin weight display to show the texture at the same time. I thought about doing it manually via script with the polyColorPerVertex command,…
I'd love to see some start of the year and end of the year images of what you made. 3D, 2D, animation, show us everything! Here's mine that I quickly made
Thanks everyone for the nice support you always show me ;) For baking i guess i can repropose these tips that i wrote few years ago while i was doing a Protoss Zealot fan art. Beside this there isn't really much i can add, it's all a matter of getting used to do bakes, learn from mistakes, and stuff like that. Here it is:…
Got some time to kill before the unearthly challenge, so i figured I'd keep myself occupied with a mini piece. Came up with the idea of a "snow turret", an object that combines the grunge of extreme heat with extreme cold, and everything in between. Should be fun adding in freeze grunge on top of extreme burning, bubbly…