You can check it yourself just by changing specular quality parameter in Painter . Default "low" looks same as in Designer. Ultra makes any material shine a lot. Especially in mid grey roughness values. Imo correct intensity and spread of highlight spot is basically main feature why we once switched to PBR pipline, right?…
Hii! Last big iteration of texturing. I just need to adjust minor details and correct your feedbacks :) I'm going to prepare the set, maybe add some asset dress to upload to artstation, lighting, postpo, etc. Getting closer guys, thank you!
i SET THe subtools to 1 subdivision and imported the newly uvmapped obj , for the circlet no problem , for the plaquering no problem but the frontal nose protection gets screwed up all the time and I dunno why :( ....
Arby based on your screen you have "smooth by angle" modifier that makes beveled edges sharp. Then you use face weighting that keeps those sharp edges . So you need either set the smooth angle bigger and set few sharp edges manually if necessary or uncheck "keep sharp" in Face weighting and keep every edge beveled
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Hello everyone My new plugin for 3dsmax : PolySnow * PolySnow is a 3DSMax plugin that creates realistic snow with a click. You just select your objects in scene and PolySnow does the snow for you! Let the snow fall on your 3D objects and scenes with a click of a button. A variety of parameters lets you get the desired…
Congrats GR! Glad to see you're at a place with talents like Bobo and Joe. Don't let Bobo send emails from your comp:) Get some audio books for the drive. I would have ended up in a mental ward if I didn't have that to listen to when the wife was sleeping though east Texas. Don't get Wheaton movers either! Only box they…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
It's been a while since I have used Unity, but do recall having to deal with material order since Unity assigns them to the mesh based of lowest face index value per assigned material in Maya. Something easy to do is gather all the material assignments and sort them by lowest face index. In this case, I took a 50k sphere…
@VinceOrcis I completely agree with the fulfillment part. I got into CGI years ago because of videogames but if I had to make the same choice nowadays I would never try to work in this industry, it's just setting oneself up for suffering and I feel nothing but discontent for everything that has surrounded it for the last 8…