Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
this is looking really good. you are staying true to a base color and adding slight variation in the hue. so far, so good. keep at it and perhaps add some slight variation with the light values
Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
Finally, some light and textures work for our corridors. The lighting makes is more interesting, but nok we can see that the geometry is dull and it need more props and decals. Also advertisement of stump just for test here) I planning to spend some time on gameplay and later give fresh update to geopmetry and corridors…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
Sure thing, I am attaching the result of the Blender 3.1.0 boxsoft bake exported as .glb. I'd expect it to be exactly the same as Fabi's contributions though. The UE4.27 GLTF import plugin (or rather pluginS, are both seem to behave exactly the same way...) doesn't expose the usual FBX normals/tangent and Mikkt options at…
since this is a small model, disable mipmaps. It'll make the textures sharper in the background. not enough contrast in the specular. I mean, the scratched surfaces dont reflect enough light. since the metal is blue (which I really like), then change the hue of the tires to red/orange (color of dirt). That way, they are…
I am liking the lighting change a lot! I did not like how the shadow of the cliff was falling in the first one. The night time theme is much more interesting, good work! I would like to see some colour variation in you materials, don't let them become too monotone or brown/grey. I think the scene as a whole is a bit too…
yup the g36 is made from fibreglass composits, it even if banged up alot it will not look like a ar15 of any kind. a friend of mine has several RS G36 partslying around, you find some scratches, but they looks like scratches/rashes on plastic. Personally, i´d add some slight noise to the spec map, as the surface is pretty…