[ QUOTE ] Can't figure out the last bit of Bonus map 6. any hints as to how to get past all the sentries? [/ QUOTE ] It's tricky. After entering the room immediately head left and place a couple portals to get on top of the section of wall that's sticking out that looks like it's there to block energy balls. Keep the…
Hello once again! Starting back up in this thread as I have begun updating this project trying to do things a bit better than last time. The main thing has been the modular kit that I am remaking, starting with the arch house. When I started the project, I wanted it to be a sort of hero piece but ended up having it not…
So it felt like I haven't put nearly enough effort into folds. Took a step back and re-sculpted most of it (except lower pants folds) without attempting cloth sim this time. Seems like the "trick" was to use very low-pressure Draw brush to gradually build it up. It's easy to zone out and completely forget about structural…
Did some concept work to see if I could get away with a maximum of five phonemes: For less detailed speaking scenes, I could probably just do the anime way and just use the Closed, Half Open, Full Open phonemes, perhaps.
Hey guys, been a long time. I'm organizing a symposium/workshop on design virtual architecture. Game and level design in some ways can offer some interesting perspective on the phenomenon. This is a call for contributions, if you think you could contribute to the theme or know someone who can, please send an email to me:…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
Hi again PC! Like one or two month ago I started learning kismet and matinee in UDK. I red through many tutorials and documentations, and I made many tests to get everything properly working, and now I can show a few things. I hope you will like them :) So. After a lot of testing and thinking, I decided to make a…
A position has opened up within Rockstar North for a Junior Lighting Artist who possesses the ability to light our environments, cutscenes and characters for AAA video game titles. The lighting art team has a large impact on multiple departments and drastically affects the look and feel of the game, hence the successful…