I have issues with Doubletap script from this thread. Say I want to toggle Top/Bottom views, single tap does nothing macroscript Top_Bottom
Category:"_custom"
toolTip:"Top/Bottom Toggle"
( fn checklastClicked = ( local thisClicked = timeStamp() if lastClicked != undefined then ( if (thisClicked - lastClicked) < 500 do (…
At the top of the page here: http://jokermartini.com/welder/ Also: Outliner Monster's Key Tools Monster's Gradient Map Baker JJTools Wrap-it Max Retopo Soulburn Scripts Labyrinth QuadSphere ProTrajectoryHandles ProSequencer aa Stone Wall Placement Tools Rock Generator Fracture Voronoi Primitive Maker Deform Edges Miauu's…
I'm working on an environment at the moment which has overlayed uv's utilising the same tileable textures. I've seperated the environment pieces according to which tileable texture they'll be using and unwrapped accordingly. I'd like to bake an ambient occlusion map from the all of the geometry on one sheet and overlay if…
heheh 3dsmax is not a good application for subdiv models, i recommend you to try silo or modo, you can work in isoline mode without efforts. In Max, you can work well with subdiv models if your model is builded by multiple pieces. Try changind the Direct3d options, it should make your work easier but not as you may expect.…
no need to make a collision mesh for it at all. in the static mesh editor you can set collision. fixing smoothing groups would probably be done in max/maya by custom setting smoothing groups (or hard edges in maya). Is this prop normal mapped/baked?
Howdy polycount users, Iv been using max for about 4 months mostly for animation work and im struggling in creating things like guns. Im fine with creating pilliars, lamps, knives but when it comes to guns i look like a person who has just picked up max and the quality is uber poor. I was wondering if there are any tips…
Howdy polycount users, Iv been using max for about 4 months mostly for animation work and im struggling in creating things like guns. Im fine with creating pilliars, lamps, knives but when it comes to guns i look like a person who has just picked up max and the quality is uber poor. I was wondering if there are any tips…
Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
Hello, I am going through this tutorial at Pluralsight and trying to export my highpoly mesh Zbrush4R7 into 3ds Max 2017. I am following instructions in tutorial but the end result isn't what I expected. Could someone help me with this problem as I am just getting to know Zbrush and this is my first time I'm trying to…
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…