"I guess i don't understand the basic concept..." That makes two of us. I was doing 3 things at once yesterday and didn't understand what you where trying to show me, sorry about that. For some reason I didn't get the whole sword/wing thing. That does make it trickier, but not impossible. While the concept is pretty kick…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
No matter your Indie or large game studio, your game Art to looks Great! https://www.rt-pro.com/ * Concept art * UI/UX * Character design * Level design * Environment design * 3D Modelling * Animation * VFX * Cinematic / cut-scenes https://www.rt-pro.com/portfolio We can cover all for you! With over 200 artist we always…
The wings in the back are looking good. Based on the concept art you have posted the wings that are supposed to wrap around his neck are not true to the concept art. The wings near his neck should be wrapped around his neck and then what looks like it flares out in front of him and towards the viewer. His right side wing…
King Frog Entertainment is a small company out of North Carolina with big dreams and lots of game ideas. I am a game designer with three games in the pipeline but I need a concept and design artist that wants to join our small team, create a long term relation to help bring games to market and receive an equal share of the…
the spotty lighting is a bit too perfect you need to blur it in places and overlay it on itself to naturalise it. as everyone says the scene is a touch too dark you have alof of areas that are completely capped off black with no detail whatsoever... much better have at least a hint which in turn will give you more shape as…
@Gibby1995 I think the proportions need some work, also the bench placement seems too close to the wall! @suspectlogic Thanks! For the doors, the only explanation I can make is having the big trapezoidal pieces slide on the door. Their size is conveniently equal to the door width. Then detach and retract the small pistons…
Don't use contrast, use levels. This MIGHT work, in theory, to fix it. Use the colour selector to select the dark areas (Select/Colour Range) Use the slider to make sure you get a good chunk of the dark areas, and add more to the selection using the eyedropper + tool. then feather your selection by a few pixels Then use…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
Hey. The knife looks good. However it needs some more work. As Lether said the edge of the blade needs to be brighter. Right now it feels blunt. Other than that it is too clean. It has edge wear but no sign of it every being used. No dirt, or dust, or even finger prints. You could say it is freshly washed, but even then…