I'm super impressed with your progress and ability to work in comments and critique! This is already a great piece and I know you still have some things you'd like to continue working on. I'm more focused on lighting/mood, but I will say that some of the dirt and grunge looks great but I'm not as big on the staining around…
First off, I think you are way off on your assessment that Ubi doesn't want to see assets from their style of game. Man, that is exactly what they want to see. They don't care if you design your own characters and whatnot. They want to know that if they hire you, you can jump in to what they are working on and not miss a…
I'm kind of going through your situation a little, fortunately I have people paying for my work who know whats it's worth and understand my needs and the time involved. But I myself find it hard to find that price I'm comfortable with but not want to feel like I'm being taken advantage of when people ask for my rates.…
aesir, achillesian: Thanks guys! Well I'm still struggling with getting likeness and head sculpting in general. I have a better understanding of the major forms now, but I am still not realizing certain shapes from the reference I am using. There is a lot of back and fourth at this point, change this, change that, but it…
I've never seen this craft and I think the concept is awesome...it has a lot of character and looks pretty deadly. My biggest critique is based on your render it's really hard to understand the shape and how accurate it is. Currently your nose cone looks completely wrong and there really isn't a whole lot of detail to the…
Hey! Glad I found this! I've been trying to figure this out for a long long time. I studied faf's tutorial in vertex, but (sorry faf) after the tutorial a lot of things were still unclear to me. I think that the texture quality tepends havilly on the quality of the sculpt. If you look at the vertex tutorial by fanny, and…
The overall timing actually feels solid to me personally! I don't have my tablet right now so won't bother doing a mouse draw over however a few things could be pushed further. Your "TakeOff" pose is quite lacking so far. As the attack starts the wolf leaves the ground with all 4 paws at the same time, even for a magical…
Gonna go ahead and hop in here too. The real trick with critique is to just roll with the punches, even when it's bloody brutal. That being said...the brutal challenge here is the necessity of needing to re-trace your steps backward so you can continue forward along a stronger path. If you want to fix this piece as others…
How can you be a working guy that supports his family but not have a job? There are a few ways I can think of to support your family and not have a job, most of them are not favorable or you are actually leaching off your family instead of supporting them. The way you worded it, your family is supporting you while you…
No doubt about it, learning new software when you don't have the time for it is a pain in the ass, slow going and frustrating. I can't help you with blind office evangelism, but maybe some tips will help. Highlight verts... Unwrap UVW modifier has to be in Sub-Object mode (yellow) or they won't show. After you turn on Show…