Thanks for the comments oobersli: the team I made this prop for wanted it done this way, they told me to make a model. As for not needing a corner piece, how?? If its to match the concept it needs one as far as I can see. Also the highpoly model was made, although the strips were photosourced and then converted to…
I'm not sure if using single texture map is alawyas best option. Yes it very good for perfomance, but also sometime it's hard to get UV working. Most modern engines can use submaterials. I've been doing some research here, and usually 4-5 submaterials have very little impact on performance. But remember the more simple…
My sister is going to be a Senior at UD. I also have a friend who is at Purdue University who is a VCD major. Visual Communication Design is, more or less, a graphic design degree. At least that's what I've noticed. Regarding your work: Mushu is your best work. It looks like a pretty nice model. It's way too dense for a…
Red Storm Entertainment is seeking a Texture / Material Artist with expert knowledge of Substance Designer to join the biggest new IP in Ubisoft's history Tom Clancy's The Division! If you have strong texture art abilities and an extensive knowledge of online multiplayer gaming systems this may be your next big…
What does the low poly wireframe look like (shaded wire is best)? Are you using hard edges anywhere? Are you splitting the UVs where there are hard edges? Are you adding space between UV splits, and using edge padding?
When I checked out your site and hit "work samples", the page went blank... I eventually found the menu change at the top of the screen and found your work... but damn. Nine out of ten art directors/leads would have instantly closed your site when the page went blank. Your website is probably why you're not getting jobs,…
You're posting a lot of opinion and conjecture that goes against popular consensus. Back it up with something other than your personal ideas and experiences. What you consider 'worthy of upgrading for' and what I do are obviously two different things. Links would help, like this one. Sorry if I don't just jump on this…
i just got this puppy.. http://www.pctorque.com/3880.php and it really rocks.. its handled evrything i have thrown at it without missing a beat.. was working on 4 differnt max files.. so i had 4 copies of max open and photoshop with 4 different textures.. also one of the copies of max was always rendering and still out…
I can't find a good way to set custom chamfer weights for edges in 3ds Max. In Blender it's very easy: there is bevel weight for edges or vertices, I simply set 0.0-1.0 and that's it. In 3ds Max I found three solutions and all are bad: By crease weight - doesn't give the same results at all (it chamfers not only edges, but…
Its all about balance and iterations. Audio / video is another beast and depends on formats and encoding used if its Unity. Animation rigging also add up on performance. At InflightVR I had to split the production in two, art and programming to better optimize, that way programmers had their draw call budget and art on its…