Hi guys! It's been a while and I'd love to share one of the 40 game characters I did for an upcoming adventure puzzle at NineZyme. There are more shots, WIPs and video turnarounds on my Artstation (link) I was responsible for the design, 2D concept and 3D modeling of this character from start to finish: She is about 20K…
hey guys! I've finally taken the plunge and jumped into making some Dota 2 items! I'm really loving the game too (tried to just research it for this purpose but it ended up sucking me in). I wanted to use the Chinese New Year event as my excuse to jump in with a timelimit and heres my WIP for my first piece! a Faceless…
So the past year I've go on holiday twice with my Panasonic Lumix FZ27 and I run into its limitations every time. Now I'm thinking about getting a serious camera with my new years bonus. I'm thinking about getting a slightly older second hand high-end one on eBay as opposed to buying a new entry level one. Looking to spend…
Hi guys this is the model i have done for my dissertation, I have decided to make a model that should be placed in the next generation videogames, it means that i have used 2k thextures one for body and one for head, 40k triangles for the full model hair and tail not included and Directx11 tessellation and subsurface…
Hi everybody, this is my first topic in the forum and hope I can get some good feedback from you guys, I´m making along with a good friend this awesome russian truck for AAA games, Normally I make highpoly and lowpoly for baking,but for these big stuff is better going for midpoly for bigger metal parts, Any good advice of…
@Neox Thanks for actually trying to have a conversation not based on your own personal life experiences and the economy of your own country, first of all. I don't have a problem with working on the same thing for months of even years, I understand that great products require a lot of time and effort in order to be…
Maybe my description wasn't clear enough, so I've made some images to explain what I did and my problem: Step 1: I create a simple CAT rig (for this example the standard 'clown') and add an abs animation layer. Step 2: On frame 0 I move the hand back to where I want it to swing to - no frame gets created on the time bar,…
Hey, First thing I noticed is that I think you have a few frames too many on your gallop. There's a point where the lead leg will stay in the air for too long - and to straight and you'd be to make them a few short. I thought it was also too slow, but that might have just been me. I think you might be hampered by the fact…
Hey egg! I would really suggest you spend some time in making your roughness as detailed as you can imagine. Think stains, scratches, smudges, tarnish... the whole lot. Most detail will come from the normal map and roughness information and this is where most time should be invested. That does not mean the albedo should be…
Eh I'm usually happy with the length of whatever game I'm playing as I usually try to gather as much information as I can to help better judge before purchasing. Never trust the hype... unless it's The Witcher 3 (!!!) On the flip side, I also have a terrible tendency to lose interest in games that I found fun when they…