Hi guys this is the model i have done for my dissertation, I have decided to make a model that should be placed in the next generation videogames, it means that i have used 2k thextures one for body and one for head, 40k triangles for the full model hair and tail not included and Directx11 tessellation and subsurface scattering. The character I chose to represent is Vegeta of Dragonball but with a personal reinterpretation. Below you can find all the pictures about it, from the concepts to the final rendering in UDK. I know I had a very poor result with the face compared to the original sculpture, also the hair are very unnatural and flat, I have a lot of things to learn about hair as it was my first attempt in doing it. Anyway I think I had a quite nice result with the combat suit but I wait for your judgment before for confirming that thought.
Oh no, that face! Change it bro :P It's like ugly russian version of vegeta.
I know, the face is pretty ugly, but it is because of the camera perspective of UDK and of the materials not used properly I guess, in fact if you look at the sculpture and the low poly it is very different. Anyway I'll try to fix it.
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I know, the face is pretty ugly, but it is because of the camera perspective of UDK and of the materials not used properly I guess, in fact if you look at the sculpture and the low poly it is very different. Anyway I'll try to fix it.