kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
Power converters and cheap and plentiful in Korea. In fact, many appartments come with a converter installed. In any case, before you decide to buy one in the US try picking it up to see just how heavy those things are! If your going to hand carry it...well Id say dont bother. If your going to have it shipped with your…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
Hey guys, so I finished with the hair and wanted to do a little breakdown of the process. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. So to begin with the idea here is to grow the hair from…
These assets will be in an interactive learning program, wich will have a roman level, Aquincum. The deadline was very close, and there were more than 30 assests wich I had to deliver. So I had to make assets as fast as I can, and worked out relativley fast ways to do it. Please let me know if i did anything dumb!…
You can hold down the space bar to bring up the Hotbox. If you click and hold on the center Maya button, you get quick access to all orthographic views. It's not the Viewcube, but it prevents having to swap between viewports constantly. Maya saves any objects you copy to some file somewhere, which Maya uses as a permanent…
Great write-up on normal mapping. I've compared the doc to my own notes on this subject and found some topics that could be added to it/additionally covered, to get an even wider scope. 1. There was a lot of discussion on beveling lowpoly edges for the purpose of normal mapping. Some summary on beveling would be great:…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
The early years: I grew up with my mother only. We were, and still are, close. My mother graduated from Nursing school when I was around 7 years old. For her graduation present, her father gave her $100. She used that money to purchase a NES. My mother and I probably played every co-op game on the NES together. If I was…