Hey hey hey a lot has been done since last time I posted. I reworked part of the blade and redesigned some of its features.. Here's the new highpoly of it: and finally the textured version of it. It holds 3500 poly which is the limit of single weapons for the game to handle. A lot of effort retweaking the weapon over 2…
If you have problem with the scale when you duplicate (strange thing, I dont know why happen), I could advice you to use maybe this plugging to copy-paste position/scale. https://www.zbrushcentral.com/t/scale-offset-copy-paste/213901/9 I hope this could help
Your browser does not support HTML5 video! https://i.imgur.com/I2zkAxq.gifv Wanted to try handpainting in substance painter only, pretty happy with the tools and workflow! PC Thread: https://polycount.com/discussion/219995/handpainted-blaster#latest More gifs and texture process: https://www.artstation.com/artwork/Qzdqz3
The new props for the enviroment! Here you can watch a timelapse of the sculpting and texturing of the chair: https://www.youtube.com/watch?v=21H1XryLgFE With all the elements now ready I can start assembling the enviroment!
Good Afternoon! Coming back here to post the final outcome of the oven that I created. The mesh is solely modeled using Maya and ZBrush and textured in Substance Painter. I created this by modelling multiple separate pieces and placing these around the oven. This is most prevalent for the doors. The legs of the oven were…
Good Afternoon All! I'm back to update you all on the progress of my Japanese Bakery Diorama and can confirm that it is complete! Hooray! Below I'll post some more progress screenshots and the final outcome of the project. Thank you very much for checking this out. As always, any constructive criticism is welcome :) Hope…
@PixelMasher Ok thanks, if the documentation is outdated, would you know if lighting channels now work with baked lighting rather than with dynamic lights? Epic should be updating their docs. @Eric Chadwick Could you pls move this here https://polycount.com/discussion/215223/ue4-emissive-lighting-tutorial#latest
Recently completed a larger 3D project. Going to leave a copy in this sketchbook to archive. https://www.artstation.com/artwork/4bALKqhttps://polycount.com/discussion/219108
Whats this school business just one year and thats all ? Can you continue working with this guys ? Have you ask any of them if they are willing to mentor you thats as they already know you You haven't bake maps yet in this case I think you know the answer of you question .Until you learn whole process -> pipeline concept…
Noice :) also not forgetting NITROX3D too, these guys are definitely illustrating what can be achieved with a zero $$$ outlay, thereby imo helping to make this app a serious competitor. ...however, for me the logo still sucks...a 'lowercase'd graphical hairy bullseye thing' I mean really, couldn't BF have extended their…