If I remember correctly, it comes from the Adaptive Undersampling of textures rendered past like a 256 or 512. Try turning that off and see if that fixes it.
I just wanna kick my day off with some HighQ Textures, The package includes both Crytif and PNG formats, 1024 and 512 image Resolution Download Here NOTE: FOR NON-COMMERCIAL PURPOSES
Hi, I have a problem with max 2012 after baking a normal map texture is not auto updating in viewport reinstalling max and dropping all the settings to default does not solve the problem can anyone help me?