What Are You Working On? AlexCatMasterSupreme AlexKola alifarsangi another caveman arun nagar Brandon.LaFrance bugo Christian Nordgren Colton Dennispls desktoppirate DeviatePanda Erik Rading Fozwroth Fraeger frmaslm Gav goatSQVIDD Hito Jakub JamesMeader Kbrom12 kimmokaunela KLICKSTOP Lawrence Preston LeoKuzyakin leslievdb…
Hello, i have a problem blending colors using 3DCoat software. I use it for handpainted stylized style texturing. In Photoshop, i use brush similar to what Tyson Murphy showed in his 3DMotive tutorial about handpainitng weapon, and i love it. It works flawlessly. When i try to paint in 3DCoat i cant do even a simple…
Hello. I'm working in UE4 a personal project: a top-down game. I'm working on terrain materials. I created a tileable grass texture and a displacement map to go with it. I want to splat this texture with a few others. If I use the displacement map as a mask to modulate the linear blending works better than expected (the…
So far every AI texture generator I have seen or tried was so ridiculously pathetic I lost my hope. I am tired of textures and want to do something more challenging and thoughtful. I hate Substance Designer, it's inconvenient as hell and a huge time sink vs just taking few photos for photogrammetry but at least it's an…
@cforce5 well some of my friend use 3D Coat for handpainting but I don't have time to learn new Software as I'm busy understanding Cryengine... So I just use substance painter -> Export the base Color to Photoshop -> Paint it away -> Import to SP (SP will recognize PSD data as texture) bad news ist that I have to reload…
The shiny look can be a content creation issue, often comes from misreading the lighting conditions in reference images. But it can also be a style, some people intentionally push a glossier direction, just as a matter of taste. In any rendering system there's wiggle room with regard to dramatic vs understated material…
Usually 2d art is promoted as the standard way to learn artistic principles. As long as you appreciate that artistic principles are important for creating good 3D art and strive to learn and apply them to your work, I think you are getting the point. For example, I'd argue that getting a good book about lighting and…
@AllyAlbon - thank you for your kind words! Your take on the concept is a work of art - impressive and inspiring - awesome work on the handpainted textures! @UBUSKA - Wow, you´ve realy captured the surreal feeling of the concept, stunning work! @Markovnikov: The Vehicle is coming together very well - i am looking forward…
Pardon me for actually writing a serious response, but it really irks me whenever someone talks about normal maps and recent game tech, as if it is the cause for bland games. Its really a ridiculous train of thought. Most games with bland art have normals/spec/ect? Not going to argue. Most games in general have…
The sweater looks way better now. Except the collar which doesn't really match the rest but you probably already know that. That green background image makes it hard to see the model because the background image is waaaay brighter and takes the eye's focus. Turning down the saturation and value of the background image will…