Team name: Earthwave Studios Project name: Gates of Eternity Brief description: We are looking for additional team members who are professional and dependable. We are now into full development on "Gates of Eternity" a sci fi based RPG and are looking to add new team members to help us push through to release. We have a…
Ok, here's my plan of attack. I'm using UDK - Blockout: I'll try to get a very basic rough blockout hammered out in Max today. I'm fighting off the flu, so that may take until tomorrow. - Canyon walls: I'm going to make 3, maybe 4 chunks that I can build up the profile with by scaling and arranging them to build the ridge…
hahah sorry I should have paraphrased that statement with: as a young 25 year old single male, who grew up in a smaller town (which I hated) and that was my own personal view. those are cool points, and personaly for me, thats something I would rather visit for a long weekend every now and then. where I live in montreal…
Don't want to move the thread away from its purpose, but I would like to chime in and say I don't think this is a very good mindset for giving critique. Nobody should give critique and expect that the artist in question is going to implement, and illustrate that feedback in practice. Even if the artist does intend to…
K so couple things I wish I knew when I first tried to get into the industry. #1 Getting a position as a character artist at a studio without a shipped title under your belt is like winning the lottery. In fact you might have better odds at winning the lottery. Sadly it counts for a LOT and generally these slots go to more…
A joint placed at the center of a sphere will rotate around the surface. It pulls the eyelid in in an arc, not a straight line. You can get into trouble with a joint if you're stretching some small thin polys. It's better to rig (joints or morphs) with eyelids half closed, which also helps UV's and baking, but all of your…
Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
Ark you also have to factor in the industry that he works in deals mostly in independent contractors and you are you're own boss dealing with the business side of things. Talking to clients, hammering out details, working with people you have never met before. Going to places and sets that are outside of your comfort zone…
Handplane Baker Notes * When trying to do a test bake - I had made and named all the bake groups I would require, but some of these were empty. When trying to do the test bake I got an error “Baker configuration invalid. Unable to proceed with bake.” Removing the empty bake groups fixed the error, but it would be better if…
Thanks for the continued feedback everyone. @DWalker: Fair point about the galleries, I just wanted smaller images on the initial screen for loading times sake and then the bigger res images available when you click them. Maybe just having thumbnails on the initial page or something will be better? I'll look into that. The…