Maya, 3Dsmax, ZBrush … They are different beasts but they do
share (a few) practices like orbiting the camera with "alt
+ left click" or allowing you to extrude your mesh. I would like to hear your thought on uses that you consider to
be equivalent (as it is rarely equal) across the major 3D modeling packages. It is…
My classes are starting to get more into environments than just props which is good because that's where I want to go. I'll kick off my first question on this forum with a noobish one. When making a room with certain rooms or geometry jutting in and out of it, is it better to start with one cube and extrude and chamfer…
@sacboi Thanks man!! Made the fence today. Yesterday I worked on one of the background towers, which was super fun. It's still gotta be wonked up and made high poly though. I'm rethinking the gargoyle placements to top left of the screen and above the arch door on the right (extruded platforms on the walls for the gargs to…
Small update, started to work on the main wall piece. Combination of Clay Tubes brush and Trim Dynamic with a hard square alpha to chip away at the stones. While I elected to make the floor a single element due to its complex shape, I wanted to explore some modular design features where possible. The wall is just a simple…
Ok, not quite what we meant. Here's a quick example, there's a basic dome with a texture and then on top of that are planes with an alpha'd texture to break up the pattern. Obviously, for this I just extruded the loops along the sphere and the result is predictably generic. You'll want to use custom planes and overlap them…
Not really a hotkey but a design decision, I hate it that in Maya you need to click away to "commit" an operation like an Extrude. You want to press Enter or something to "apply" the operation, it's what you naturally do with programs, but pressing it doesn't do anything. You have to click at some empty space to make the…
The last shot looks fantastic. But I think you need to push the space inside, it gives kind of empty room feeling. The sketch by d1ver also shows that he has crunched the space sides wise which automatically makes the room big length wise and more filled, a wide angle shot would be real cool as well. The details and high…
I was using Max for 3 years, now i'm moving slowly to Maya. Omg what a pain. I'm not saying that Maya is better or worse, it just works different. Even if you know modeling techniques making a model took me a lot more time in the beggining before i used to similar tools. Example: in Maya there is no bevel tool, there is…
Ah, I see. I'm guessing to get from the bottom of the first page (where his model is simply a box) to the top of the second page (where the model actually looks somewhat like a shoe) I'm guessing he just added some loops or extruded/beveled to get to that point. You can then move the lines around to make the shapes look…
I'm pretty sure what they mean by 'snap verts to cylinder is this': Draw a cylinder over your mesh where you want the hole to be turn on snap to vertices use the cut tool, clicking along the vertices of the cylinder, cutting its shape into your mesh. That's kinda tedious though. In Modo I'll just use axis stencil or bevel…