AGREED. I remember raging at Donkey Kong Country when I was six. I learned how to internalize it fast though, because every time I did, my Mom would be like NOPE, that's enough for you for today! TF2... definitely raged a bit there. I used to rage a lot more in League of Legends, but I've stopped pubbing with less than…
@Eric Chadwick Well this probably could be used in community made contests, if it ever comes back. For example, when polycount had the dota 2 monthly competitions, everyone would always be replying their choice of theme in the thread, when it would've been easier just to open a poll for people to vote. Or even in the…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
Something like a Dota character I would combine everything into one mesh unless it was armor that wouldn't deform. Something like a cinematic character I would have lots of separate pieces. Don't bother deleting backfaces unless you need to reduce draw calls or you'll really never see them. If the straps look like they're…
Welp. Its been two years. I still need to change the name of my thread! To fit the rules. Anywhoo. I graduated college last year, Got a job, got laid off. And now i sell Life Insurance. Sure didnt see that one coming haha. But the idea of good income sure is nice. But I've realized, I still love digital painting and I dont…
I think I can help out here. I've worked in the game industry and the product design industry. When it comes down to it Modo feels like it was designed recently, where as 3DS Max and Maya feel like they were designed in the 90s and have just been upgraded and upgraded and upgraded to the point that they are bloated. Modo…
I'm sure many of you have at least seen some of the models people contribute to the Dota 2 and TF2 workshops, as have I. I have a few ideas of my own for items/item sets, and I know my way around Blender enough to make some reasonable enough low-poly models and UV them. However my problem lies in the texturing;…
Hello my friends! I`ve been stalking this forum for quite some time now, but because of my innate procrastination superpower, i haven`t managed to complete any new dota 2 items, aside from 1 PL lance. That stops now! I`ve recently been working on a adapted crystalis version for Sven (yes, i did it! i broke the character`s…
Circuits and Shields (http://circuitsandshields.com) is looking for a technical / lighting artist to finish up our first Arena. Some post process needs to be touched up and lighting needs to be reworked as there's currently some blurriness and imperfections that are really bugging me. Along with this, there's some minor…
hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time working on it and unfortunally, i lost the face sculpt that i was so satisfied because of…