Hey man, looks like you have been thinking a lot on what we were talking about earlier. Here are my programs: 3ds max 2011 Mudbox 2011 Body paint 3d via cinema 4d Unfold 3d magic version 6 Photoshop cs4 3d coat xnormal Max Retopo Plugin Zbrush 3.5r3 (rarely) 1. BASE Mesh: I use a similar workflow, although, I have been…
1) The sea is a little too choppy to match the calm sky. tone those waves down make the sea almost glassy with very light waves. This will help draw attention to the bow and where the water is breaking on the ship. Right now the waves steal too much focus. Really try to push the effect that the water surface is clam and…
So took the time finally to read through this thread and I'm glad I did/ (glad) its around. Really informing stuff all around. Great thoughts everyone and thanks for sharing! As far as the workshop layout is concerned, its minor but there should be a set amount of entries on each page. There are options for 9/18/30 per…
Shakuro post more answers for the closure: https://www.facebook.com/shakurocom/posts/777023612315746:0 We are getting tons of emails and from the comments to our recent post we think that we need to clarify some things and answer the most common questions. 1. Team Shakuro was NOT associated with Full Spectrum Digital, LLC…
Mark Dygert: Both posts you did cover my main thoughts on some of the stuff I agree :) Also trailer are meant to do one thing... Entice! Everything in the video was curated and placed to get the best possible enticement from people. I am sure some stuff or all of it was hand placed events in timed sequence to get the best…
Thanks, konstruct. And spot on with the bit about the noise in the hair. I think it helped a lot. (and yes... if I dig deep, I think I can conjure up memories of these 'telephone cords' of which you speak :P) Well, I've had a nice productive weekend, and I'm to the point now where I think I'm just about finished with the…
You just gotta drag me into this don't you Daz? 8-) I don't want to let this model out of the bag yet, but here is a closeup of the wires on one portion Its very important to get the microchamfers, and keep your quads for hard surface modeling. If it's for normal maps, you can afford to be messy a little, but I found it…
First of all if you want a job in a game company you must learn the industry standard software otherwise you will be in a disadvantage against the other artists that know them. Check out my answer to this thread ( http://polycount.com/discussion/comment/2624103#Comment_2624103 ) for a list of industry standard software (…
Just some quick thoughts. As everybody knows, portfolio is king. The cover letter should be brief and should be unique. Cover letters are usually just your introduction email when you apply so it's important to be yourself instead of going down the default route that so many people seem to do. People often make their…
edit: ah fuck! am i too late? weird, i guess i didn't see page two. well, i think this still applies. what you've got is pretty damn nice! it looks great in the scene, but it's still very oblivionish. hey man, this is comming together. i think it's main problem right now is that the contrast is too eavenly spread out.…