could it be some bug? For some weird reason, we used to get overly bright material editor spheres from our Chinese studio with all kinds of 3ds Max versions (9.0 - 2009). They would just be bright by default, but other than that everything was normal. I never figured this behavior out though. In my own 2013 install they've…
Well remember in the US video games are the devils play thing and there are studies that prove Hitler was an avid gamer... Those studies happen to be opinion poles done in the US congress with congressmen/women who are actually older than Hitlers grandparents. But that's just as good as hard science! After all someone…
Has anyone got a tree succesfully from 3dsmax into UDK using an FBX file? I'm getting the same issue as the user above. When I import into Unreal the UV / Texture is completely wiped out. It also complains about having no smoothing groups. Setup is 3dsmax 2009 64 bit and I used the original normalthief if that matters any.…
Thank you very much Chase!! yeah the head is narrow, if you see the concept that Is based on, you´ll see it´s pretty stylized, I tryed to get that feeling :) I´ll try to post some close ups. Thanks again mate really glad you like it the starting concept by Laurel D Austin:…
Once you enable gamma correction, you need to fix the lighting in your old scenes. I suspect that's what you're running into here. All your old content will suddenly look wrong. Some articles here that should help you sort it out. The first one by Martin Breidt is very relevant to you, as it focuses on Max 2009 which has a…
From hearing them speak at their panel at PAX 2009 and then also getting my hat signed after the fact its cause they're just that god damn awesome hahaha.... They stopped the panel in front of hundreds of fans just to pop open a 6 pack of beers at a 13+ convention. So yeah thats why the combination of their un-ending…
can you have vertex shaders on static meshes in UE3?You could add some sine-controlled sway to geometry with that,increasing it along y-axis.Ben Cloward swayed grass quads like that,but it is essentialy the same thing: Out.position = In.position; if(In.texCoord.y < 0.9) { Out.position.x += sin(Out.position.x * frequency +…
Yes, you either haven't set the hotkeys for UVing in customize user interface > keyboard tab > group: unwrap UVW The hotkeys you want are called: "Texture vertex move/scale/rotate modes" (in max 2009 they are anyway) And/Or you need to enable hotkey override. Or you clicked that little toggle at the bottom left of the uv…
Get the service packs. skin was all but unusable in a production environment at release so I'm not surprised you've had trouble. SP1 made a huge difference and it's been very good (better than 2009) since we put it on - im half reluctant to roll out SP2 for fear of rocking the boat to be honest. The yearly release cycle is…
great tutorial! this should have been around when i first learned skinning :D . It not only taught me some new tricks, but it also made me look up the word "naught". (I only knew zero, null and nil ;) ). haha EDIT: btw, do you need max 2009 for the scenes? somehow i get an error when trying to open them up in max 9.