Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
I actually commented on the built in methods so that you might research the maxscript behind them. My first step in creating any tool is to see if it already exists. For example. the two scripts below are shorter and avoid extra global variables. ( if selection.count == 1 do ( subLevel = case subobjectlevel of ( 1: 1 2: 2…
Valve has released the names of the next 3 winners of the Dota 2 Polycount Contest. That now makes 6 of the 11 winners known, with the final grand winner being announced on Friday. Check back tomorrow to find out who the next four winners are. * Anuxinamoon's 'Snowdrop' for Crystal Maiden * ENODMI's 'Exile' for Naga Siren…
I tried to use a texture to create a dyed pattern in the hair but I couldn't find a way to get decent resolution - even trying a mask instead of a whole texture. So I got some advice and ended up just creating the hearts as their own description and went on to try a leopard dye pattern I'd seen online. These are still just…
awww man Lineage 2 sucked 4 years of my life and then Aion over 2 years.. now this.. ohh sheeeiiit... EDIT phew.. its not an MMO .. lol EDIT 2 oh yes it is.. >___<