if you want a grownup then linkedin is (weirdly) probably not a bad place - especially given recent industry developments (even I logged in for the first time in 2 years )
Yup, Marmoset has a tool where you can paint where you fix projections, and people have in Substance setup workflows to blend between 2 projections https://www.youtube.com/watch?v=cVPJwMivw5I https://www.youtube.com/watch?v=sGC2X6Qazvs
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…
Haven't seen a thread about this yet, and now the beta for it is out! (click image) Just an FYI, it's not the standalone Source 2 engine. BUT, it is the beta of a build from the Source 2 engine on DOTA 2. I'm downloading now to play with it and see how it is. I'm happy to see how nice their new hammer editor resembles…