This is my work for the Ancient Civilizations: Lost & Found - Game Character Art (real-time). Original concept is by Carlyn Lim. It was such a pleasure working on this design and watching other artists doing their own characters! You can also check a video showcasing various angles here! Apologies if the thread is a lil…
Hi I'm currently preparing myself ahead of time before I start writing my first wave of job apps and would like to know if a personal site is preferred by employers to showcase your work. i intend to work with 3D models in either the video game or film industry. I am sure an online folio is required and so I'm also…
WIP#5 - Abandoned Hotel Bar - Story Props Hi! Haven't post here in a while, been working on some story prop for my environment. I wanted to create some props that are good enough to showcase in my portfolio like the gramophone so I spent more time making it. Here's my latest render previews in marmoset: The final model has…
Unreal is a safe bet. It has good post process effects out of the bag and has a nice material editor graph as well which makes setting up different shaders easy(ish). For job you've got to improve your art though and that is software agnostic. Use the 3d showcase section to ask for critiques. That will help you learn…
I got roasted on the images being small earlier too haha! I hope this update fixed it! I took a lot of shorcuts as I proceeded with this project so some stuff are perfectly uv'd and baked and others are a little rushed so I'm not that keen on doing so honestly haha! I'll defo showcase some of the high/low poly's when I…
Yeah the climbing is the only thing that puts me off so far, its just a little too wobbly at times. It'd also be nice to be able to climb over ledges a bit easier, i've yet to pull one off so i just end up jumping. The amount of content is great though, without that i would feel its more like a tech showcase but its got so…
Warm Gun had the opportunity to be showcased at CGDC this past weekend. For a full run-down on what happened (It's actually quite unconventional) please visit the news post on our website. The news post includes links to three recently captured HD videos as well as several brand new screenshots of the environment and of me…
Has anybody actually used this method in their workflow ? I tried it many times but whenever I use the "wrapmode set to 2" method my Zbrush slows down SO much it becomes impossible to sculpt in. If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I…
Do you mean the "What are you working on" thread? That has a very particular purpose. I never saw it as the place to have general discussions about technical art. I always saw it as just a "Hey, I made a little thing!" type of thread. Even if you had anything big you wanted to show off, it'd generally just go in 3D Art…
Wasn't the entire POINT of Fortnite being UE4 because of how they reworked how the engine handles realtime changes better? such as the dynamic day and night cycle? the entire process of destroying a world and building new shit? I thought UE3 was rather, bad for such things, at least from what I experienced and saw.…