The Neon Studios in Offenbach, Germany, have been on the console market for over 10 years now and are one of the leading games developers in Germany. Our recently finished Playstation2 product Legend of Kay has already got great previews. Now we are looking for talented people to join our team of Artists and Level…
I'm currently developing Terraman for Maya, a Python application that bridges Maya and Terragen. Features include: • Supports Maya versions 2017 - 2022. • Supports Python 2 and 3 for Maya. • Supports output from Terragen, World Machine and Gaea. • Supports Arnold and Vray. • Click and drag installation. • Create tiled…
About us: Tiny Talisman Games is a premium quality art and coding development studio. Founded in 2016, Tiny Talisman has risen from small to large in just two years. We are a high quality service, mainly serving indie devs but have some high end clients also. We cover all the corners of the art and code spectrum when it…
I've recently moved out of my parents house where I had my own bathroom and a clean kitchen to use whenever I wanted into a room in the downstairs of a house where there are 3 or so rooms rented out with one bathroom and just my toaster oven. If you can afford it I would say rent your own 1 room flat. The ability to use…
I used to work for a company who was going to do training video games, mainly for industrial, aeronautical and emergency services. Besides the fact that the company couldn't get their act together and in the end shut down due to poor management, the biggest problem we faced on the development side of things was lack of…
I'm from Havant, living there still, and know Pompey very well. Its become very studenty and as a result the night life is good with a fairly diverse range of nights to go to. You'll want to check out the One Eyed Dog that do pints for £1.60 on Monday nights. Getting around is easy on bike its basically a city crammed onto…
Hello! My name is Davy and I am the Art Director at Archetype Studios. We are looking to expand our art team by adding a 3D Modeler who is interested in joining our team to gain experience, add fodder to their portfolio, and work with passionate indie game developers. This is unpaid work as we’re an unfunded project, but…
Hello everyone. Im in search for some artists which are interested in creating some models for my indev low-poly "monster breeding game", which i work at since now roughly four years. This game is pre-planned with an online multiplayer function. Some informations about me and the project: Im from germany, 27 years old, no…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…