I'm looking for a way to crop a certain portion of the camera view in Unreal Engine 4.20. Shown below is an example off what I'm trying to achieve: The reason for this is because I'm trying to match the perspective of a reference image that was given to me. I was able to achieve the requested perspective using the FoV and…
@Marshkin - The concept artist provides suggestions, ideas for something. They need to be diversified to bring something good, - The 3D artist is the one who brings the chosen concept into a 3D model. I tend to like characters and props more than environnements. I prefer Low-Poly models (something similar to RuneScape, the…
I think its a great time to give:polycount them props for being community and "little guy" orientated. Way to go peeps new old & lurkers alike, we be strong it seems. Keep it up & now this is the reason why i wanted many to return & try to stir up more interaction like the challenge recently. A Reunion thing comes to mind…
Thanks, guys. I think I'm going to ditch the trim around the main map, and instead focus on making the rib supports more interesting, and simply transition from a rib support directly into the map wall. It seemed like a good idea, but it just doesn't look right. I also agree with the comment about the floor - right now,…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
wusup mates ,we are a team of 3 , and want to show you our open-source water drop game that we started working on may 17th 2010 Game Story : The Earth has reached a level where water is very rare , a boy of a rich family flips the kitchen upside down and spoils water !! , the water get's angry and condenses into a thick…
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
Hey everyone! Welcome to the 93rd edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…