Senior Concept Artist Cold
Iron Studios San Jose, CA Please Note ● Applicants without a portfolio
will not be considered Position
Summary Cold Iron is seeking an
experienced Sr. Concept Artist to join our world class team on our next AAA
title for consoles and PC! Are you a passionate concept artist looking to…
you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
I was thinking that I only have a few pieces that will require soft binding. The rest is hard shell that can be parented to bones. So no matter how heavy they are, it should be no trouble at all for Unreal to deal with that. Then again, first time I experiment such a character in Unreal. We learn from our mistakes. I…
There are things I like about the new system, and stuff I liked about the old one. I preferred how the browse pages used to be generated on the old system for one, and seeing how many stars and ratings items got was very useful for seeing where my work stood relative to others. I'd very much like that back. As for the new…
it looks like the horizontals are being ignored - the problem with using something this old though is that there's really no tellling what's upsetting it. personally I'd bake in something else - xnormal was the best tool at the time but its not that time anymore
Small update: I think some of the issue lies in the connection between the rock and the gold. I added some modifications around this area to make the gold stand out more, and I think it did help. I'll probably adjust the size of it though
I am trying to use "cards" in Speed Tree. The planes that are always facing camera . I assume the lod system makes some of them smaller while other few bigger in a sort of animated switch so at some distance you see fewer cards slightly bigger in scale compensating their decimated quantity. The issue I have the cards…
The Odd Gentlemen (creators of the new King’s Quest) are looking for a fine lady or gent to join our team in Pasadena on our new project. Our ideal gentleperson is a 3D generalist that is well versed in environment and character modeling lighting and texture mapping. Title: 3D Artist We are looking for a Maya 3D generalist…
I don't have it, but on his old blog, he says people regularly email him for it; so could be worth reaching out to him directly, if no one here seems to have it! He also has a twitter : https://twitter.com/RealtimeVFXMike I know @Eric Chadwick has been fighting against the tide, trying to keep the links alive whenever…
Hi Djenna! Looks like a pretty cool character to work on! I hope you don't mind some feedback already at this stage, but I'd recommend analysing the art style you're going for a bit more deeply and think about how it would apply to the clothing. In most cases stylized clothing has lots of intent put behind the folds, and…