Hey guys, I'm currently trying to model the action of the M1 Garand shown in the images below. The receiver is made of many complex shapes that I'm not quite sure how to model. I'm trying to model it all as one peice, ideally, because of the way many of the forms flow together and control it with support geometry. Any tips…
I'm currently struggling and in need of help. What would be good method to retopologize hard surface models for games? For example: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753/5283424685162772754?banner=pwa How to taclke such model? Especially join areas such knees, elbows and shoulders.…
Hi everyone, I'm making a game with some friends and we are in need of some 3d models. Some environment models/textures would be great for now as you can see in the following pictures our world is barren and empty. In fact the textures for grass and sky are being borrowed javascript:void(0) Any models or textures would be…
Hello People! I'am new to this forum and I'd apprecaite a little favor Can a Half-Life modeler please assign my (attached) model to the defualt Half-Life 1 deathmatch skeleton? I'd greatly apprecaite it and would include your name in the credits when ever I use this model! Thanks and much greatfull -SUBS-Lenos Model.zip
I am modelling this in 3DS and would appraciate any advice on how to tackle the part of the image that I have gone over in red. This 3D model has to look as close to the photo as possible. I know that my model still has some way to go and I am confident I can do the rest of it, it is just this one area that is holding me…
Hey guys, as we all know procedural modeling toolkit are around the community and it's getting super popular as it speed up the workflow to get complex shapes and form in a very short time. But most of them are hard coded boolean without "clean-up", as in.. they aren't really suitable for film production. Correct me if I'm…
Doing some modeling to get back into the flow, fixing my workflow as I go. I know that it isn't a particularly inventive model to go with but I wanted something quick. I plan to have this done this week so I can start on some of the other ideas I have been knocking around. So, here is my process so far, critiques…
After working for about 3 weeks (maybe 30-40 hours) on a Gunslinger Character for my demo reel, I decided to scrap it and start over from the start with a new base model pose. I started with a female this time, since one of my other characters for my reel is female, and it changed it up bit. This is actually the first from…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Sr. Modeler/Texturer for In-Game Characters/Creatures About us: Established in 1997 as a systems integration company in Seoul, South Korea, NCsoft is the world's largest independent online game company. In Korea, its hit game Lineage has attracted over 4 million active players, the greatest number of concurrent users in…