What the F Paul, why are you holding back. I know you have a full model of the Ashima Che character, and I thought you finished that blue guy completely. Get that stuff up there. Also try using the save for web feature in photoshop to get most of your images down to smaller file sizes. And the super long images like the…
These are the reference images I used: For the whole model except the upper case: http://www.flickr.com/photos/chacobo_flickr/133571037/ The upper case that is next to the model: http://www.vialimite.com/img/big/boca.jpg
I do something similar to shepeiro. I just make a plain. Put the image on it, and give the plain the lenght and width of the img. You dont realy have to put any modifiers on it.
I'm currently in my last year of university and for my final year assignment I will be creating a concept model of how a Formula One car may look in 10 – 20 years time. Using reference images of current and past Formula One Cars as well as any images of future concepts. Part of this assignment requires me to have critique…
http://images.google.com/images?svnum=10...G=Search+Images Also this shows more generic architectural maps, but good for ideas... http://images.google.com/images?hl=en&q=level+map&btnG=Search+Images&gbv=2
there are buttons on the message bar, there is a "Insert Image" and "Insert Link" button u can easily insert an image (put the link there), and then click that image, and click "insert link" (the link where u want the image links to) then job done :)
All you need is the image posted somewhere, then you click Insert Image (little picture of mountain with a sun) in the forum message posting, then just copy the full url from your image and past it into the box for Insert Image.
Hi Brent! Maybe separate the pics into rows by game or something. Yeah it'll mean having to scroll rather than having a big page of images, but it'll be a bit easier on the eye and able to quickly go through images of a particular title. I'd ditch the flash unless you can get it preloading images or something, it's a bit…
If you'd rather just keep working on this piece i'd highly recommend you; First, use reference images, don't be afraid to get a bunch of images to use as reference to achieve better proportions in your work. A good way to use reference in ZBrush is to overlay them onto the mesh so you can get things exact, it takes a lot…
In that bottom image, I would maybe consider adding some objects/elements to help break up the straight line where ground meets wall. Its just one line unnatural looking line. Doesnt have to be clutter, just something. What would the top image look like if the large pink/lit window was centered on the wall, and the…