Hello, our company is looking to hire an Experienced 2D Artist for a medium sized job developing art assets for an upcoming mobile game. As you'll find below this will include assets for the gameplay and the UI. In summary, this game plans to have a Crossy Road / Smashy Road: Wanted look and feel but in the 2D sense. The…
Looking good so far. Is it a guy or a gal? I could foresee it being a pale bald chick, some villain similar to the bad guy in SW:KOTOR. I don't know much about edge loop flow but it seems to be good so far. Let's see some more!
I mostly enjoy solving problems when it comes to 3d art. I like looking for new ways to do things. If that doesn't change, I think I'll be fine for the a foreseeable future, games or not :) I hope you get to work till retirement. If you will be a grandfather, your grandkids will be so proud of their hip grandpa,haha.
keep continue :) i love when you starting gain new power and abilities. it has some little SOTN elements, where you need certain skill to access some area. you may start with the mostly forrest and ruins level, but in progress the level getting bigger and more breathtaking.
i'm in the process of making a generic male sculpt. Kodak moment Etymology From an Eastman Kodak Company advertising campaign. Noun 1. A sentimental or charming moment worthy of capturing in a photograph. 2. The situation in which a business fails to foresee changes within its industry and drops from a market-dominant…
Update! A friend of mine was kind enough to sit down with me for a few hours and show me how to approach Cat Rigging for the mechs. With the way I had prepared the model prior, it was a simple process to skin each element to its assigned bone for later posing. An example of the established Rig can be seen in the image…
Frankly unbelievable news - UK retailer 'Scan' is rationing HDD sales after recent flooding in Thailand destroyed much of the world's manufacturing plants: http://www.scan.co.uk/info/wd/page1 QUOTE: Devastating floods have crippled Thailand, affecting many areas Domestic & Industrial, and as a result the majority of the…
I think the closest we will see in this generation is polygonal hair with a dynamic cloth driver. I doubt we'll see strand by strand based physics anytime soon, unless that is the only thing running. You have to balance it all out. Long haired characters have always been a problem and will continue to be problems for the…
Ah, how would you have done it then? As a seperate subtool in zbrush rather than as part of the low poly model that I imported? What difficulties do you foresee me having for having it contiguous to the mesh? Also, do you have any tips as to how I should go about creating the necklace piece? :)
Interesting idea, I can foresee a lot of problems (slippery hardwood floors, heavy people putting their full weight on the device, etc.) it's so difficult to be aware of your "real" body while you're trying to focus on to in game controls of VR I hope this would help remove some of that disorientation that definitely is a…