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To clarify, IBL alone is typically not a good solution for lighting in games (though it can be in offline renderers which do full on ray-traced radiosity which means you get shadows from ibl). Most modern game engines do something like this: Base IBL for the sky/clouds Local IBL that is generated from the actual level…
No the original intent of modern DLC was to offset the losses faced by the used game market. The point being even if you bought a game used, if you wanted the extra content (or in many cases missing content) you had to pay a premium price for it. For example, buy mass effect 2 used but if you want the locked content on the…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online…
Reference3D is a stock database which is catering to the 3d community. Unlike 3d.sk who specializes on human form, we specialize in unique hard to find content. Content such as WWII uniforms, ranging from polish tankers to WWII Medics. We will locate content for you and shoot it and add it to our database. Or you can…
Shit dude did we play the same game? Raids in vanilla were a joke... the hardest part was finding 20+ idiots to fill the fodder spots in your 40 man that could install decursive and attack the right targets. There are no challenging encounters until Twin Emps and C'Thun ended up being more difficult than most of the fights…
your online portfolio is broken and unuseable in Opera (perhaps in some other html conform browsers as well) - well and it makes a bad impression on me. I had to launch bloated firefox for this because it did of course worked there. also publising under a website as flicker give it a bit of a hobbyist feeling ( just like…
For the last year and change I've had the great pleasure of working at a studio in Seattle called AtomJack. My coworkers and I (12 of us, altogether) were working on the first game for the studio, known simply as project "Wayward" (we were still in the process of coming up with an official name). Wayward was the story of a…
I've just started up a page on Gumroad. I'll be adding more content this weekend and am also open to any suggestions for new content. My content will be all character art related for both games and cinematic/film. I want to do a wide variety of topics from modeling and sculpting to texture painting and shader work. My…
If you want both the outline and the content to be pixelated, you can just use any of those outline techniques in a low resolution framebuffer, then draw that framebuffer as a texture upscaled to fill the game screen. If you want just the outline to be pixelated and not the content that it is outlining (I don't think…