Welcome! Some more context would be helpful. Your case might be already covered in one of the many examples in the "how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking" thread. There seems to be a split or hard edge going down vertically.
Hi all! I've started a new environment piece and I thought I'd post some progress pics here along the way. Although I won't be replicating it exactly, I'm inspired by Elfreth's Alley in Philadelphia. Here's a photo: What I've done so far is blocking out some basic shapes and attempting to find a nice lighting setup. Unlike…
Hello guys, I an in the midst of creating a substance texture and I wanted to see if there is someone savy here that can guide me in the good direction. I am going to texture a whole lot of cars for work and the help would surely be really appreciated. I'll show how the texture looks like so far, what I need to replicate,…
I made a shader in Shader Forge in Unity, and I'm trying to replicate it using Shader FX in 3ds Max 2015. This is to help me (and an outsource team) to create content that works well with our shader. I have everything working great, except for the vertex shader part, which applies a wind effect to vertices with blue vertex…
Been working on this and want some crits before I lose enthusiasm for it. Just general crits but I'd like some feedback on the texturing especially given that it's easily my weakest area. This isn't currently PBR, since Fallout NV doesn't support it obviously but I might go back later and do a PBR version (might be able to…
I was discussing this with some people at work and we were trying to determine how the sword effects in this Guild Wars 2 video were achieved: [ame=" https://www.youtube.com/watch?v=_J_spuKY3oQ"]Guild Wars 2 Legendary Greatsword Twilight - YouTube[/ame] It's pretty obvious that they're projecting a cubemap on the mesh and…
Hi all, about time I created one of these. I only have a few projects, & one submission. Any criticism is HIGHLY welcome. A lycan concept I have been working on, I have some 3D for it though it's not too strong - this was designed as a practice for developing a workflow with Modo SE The above was for the Monthly Noob…
After playing the new Spider-Man game for a little while, I was inspired to try replicating the interior mapping effect used on buildings in the game. It looks a lot more convincing than the parallaxing texture techniques I’ve used before (though my setup still needs some tweaking) but I was wondering just how resource…
Hello Polycounters, I've been working in the industry for a little while now and I have noticed my ability level has become stagnant for some time now and probably lacking in many areas. I am making this thread to help me keep on track while improving myself as an artist. If you would like to help me out by giving tips or…
Hey out there, So I've been trying to replicate these wings for the final part of my project in UDK, and I keep running into walls. Here's the video for reference. The wings appear at roughly 12-13 seconds in. [ame=" https://www.youtube.com/watch?v=TZ3tgQc_t78"]Xenogears FMV - Weltalls Transformation - 13/25 -…