Hi guys, I have no idea what i'm doing, let's be honest here. I've been looking for days for a way to make a scroll FX with a static mask in Toolbag3 but it's impossible with the base materials (i know i can use Main > Offset and keyframe it but that will move the transparency mask as well with horrible results). I know my…
Hello. I have been struggling hard to figure out a solution that I'm sure must exist! I want to offset my subtool so that I can keep sculpting to make my shapes continous. See my attached picture. I want to offset this up by it's center to exactly half then down. This way I can use more IMM brushes of my roots to dynamesh…
More progress shots, the arms and legs. I changed the arm somewhat compare to the original concept, turning the side wings into an actual sword, gundam style. Add details like floaters and panels to the arms as well as making the hand with proper articulations. This part was the most difficult to get the proportions right.…
Hello people, this is my first post here. I am 33 yo working as a 3d generalist. Ive never had the opportunity to make some high quallity AAA game assets, and i started a FPS gun (FN-SCAR) as a privat project. I already did the high and the low poly model, and also the uvs. It has about 14k tris, and im trying to make a…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint a highly talented animator to join our journey to revolutionize the UGC-space of console/PC gaming. As a 3D animator, you’ll be working closely with the art and code teams at Makea Games to provide realistic humanoid character animations for our…
Hi,I've got an interior area built with 2 window areas and a Mental Ray Physical Sun shining through one of those. The thing is when I render, the room is incredibly dark as the light only really points and doesn't bounce and illuminate the whole room like the actual sun would. Is there anyway to make the light illuminate…
I've tried that method before but wasn't super keen on the results (in comparison to the lengthy xN bake), I'd love to know what you all make of it though. Probably good enough for a fair few things anyway.
We are two guys making a video game based on Majora's Mask/Outer Wilds time loop and storytelling. But sadly we are lacking an artist. We are doing this just to be better at what we do, so all the money will be distributed equally among the three of us if the game gets released. If you want to know more or apply you can…