I'm planning to model a longboat from the viking era (drakkar to be precise B) , reference at the bottom) but encounted a problem making the hull of the boat and came across this tutorial, https://www.youtube.com/watch?v=Li7Fpg-CCo4 Looked through how he does the attributes on how the mesh was deformed but I'm still…
Working hard has very little to do with actual success now a days. Its more about taking advantage of the system in place. Person A can work his ass off being a carpenter and never go far in life. Person B can know someone who hook him up with a high paying job and invest in something and hit it big while never really…
Thanks MatOaf, you really spoke a lot of truth and let me gain a new perspective on it, it's like you said i feel it would be fun but when im older i might get burnt out and then not have another plan, i'll take what you said into consideration for having a plan B but that might be tricky since i've spent so much time so…
I don't mean to detour the thread (u know i appreciate what u did), but the ones who need the "educational" videos r (his) parents. They r the ones who influence the youth most prominently and r responsible for a) not communicating with their obviously distressed children (assuming most bullied-kids show some external…
Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…
I am just a hobbyist too, but for 6 years now. Ray misses or overlaps caused by hard-edges are avoided by using a cage. Normally a baker uses the meshes normals to project the rays, so breaks in normals would result in breaks in the rays. Heres a nice picture, also courtesy of Earthquake, you can see the cage in mesh B has…
Yeahh Bro, as per my prescriptive it will b good for understanding low poly modeling and power of texturing, u can do chamfers on main visible edges for showing it smooth, and live smaall parts with hard edges. and yeahh for head light or any spherical surface you can reduce tricount like this…
Yeah, that gory image, to best of my limited medical knowledge, is due to A.) the pretty obvious bulletholes B.) The reports that his body was run over by his brother as he was escaping, and C.) the large hole cut in the side of the body to access the organs was done by the coroner to get to the organs, perhaps not the…
You can use an action(animation) from rig A to rig B, as long as the bone naming remains the same. This should give you the correct animations between the bones - so in local(bone) space. Select your new rig, open the action editor, and find the action that you're looking for. There might obviously be some clean up to do…
I'll critique! While I love this, I preferred the fighters before your final color grading. The tanish color is destroying the star wars color pallet I'm used to. I miss that dark gray contrast b & w associated with the empire. I'd also love to see some subtle red lights and glows coming off the ships, don't go crazy, but…