The Vaughan in 60 Seconds series is a free collection of
short-form training videos inspired by my late friend Ron Thornton. The videos
are designed to quickly share a tool, tip or technique in roughly a minute or
less to allow artists the ability to "get in and get out" so they can
spend their time creating instead of…
Hi. Please submit your final entry in the following manner: "In game" shot - at any of the following sizes, no antialiasing, no texture filtering: - 320 x 480 - 480 x 272 - 256
Play it now! About a year ago someone at EA got the crazy idea to take the social turned-based RPG they were making, Dragon Age Legends, and get an indie developer to remix it as a fast-paced brawler. They came to me and, being a big Dragon Age fan, of course I said yes :) After nearly a year of working & waiting it's…
[ QUOTE ] Forbes is running a neat little feature right now called "Why Gears of War Costs $60". It's a reasonable enough question, really -- and there's pie charts! What more could you want from the Internet? Getting the straight dope on game development costs is, of course, difficult. Gamers know that prices have gone up…
Someone suggested a start a thread that I can update with my series of videos. Here's a new one... I'll start with this: MODO | Textured
Stitches There are many ways to add stitch detail to your mesh. In
this example, I use a weight map and procedural texture to show a road less
traveled.…
Hey guys, I want invite you guys to join the Sketchcrawl this Saturday. It's being organized by local artist Shaun Bryant. Go on over and join the FB page: http://www.facebook.com/groups/213033878786348/ and RSVP on the group even here: http://www.facebook.com/events/169740993132208/ For more info on the event, go here:…
Hi Guys, Just posting a scene I have been making for a little while, which I finally managed to finish. I decided to do a scene as I have been focusing on props for a good amount of time and I wanted to learn more about unreal 4 and the capabilities. it also gave me an opportunity to learn more about substance and…
OK ok, risky thread here but a very interesting one if you think about it. 60 frame per second! Ha! The famous 60 frame per second that most PC gamers acknowledge daily in their games. The same thing can't be said for consoles users knowing that most games nowadays on consoles can't catch constant silky smooth 60 frame per…
Hi everyone!, It has been a really fun project and I am quite happy with the result :) I really hope you like it! https://www.artstation.com/artwork/8eVaNn