Thanks for appreciate my work. Skinning process was wery painfull stuff to do. Usually I don't skinning in 3dsMax. I'm exporting fbx to Maya. To speed up some things i'm using this script. http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/tf_smoothskinweight--2 It works like sculpt brush for skin.…
I was referring to the material in 3dsMax. For DirectX it uses a FX material in order to display Zbrush's materials in realtime. That FX material is only used if you selected "DirectX" in the GoMax options window, and while testing GoMax with 2012... it seems to cause problems with the new viewport renderer. But besides…
Move your 3dsmax.ini file to a different spot and then restart max, that will reset max to its default settings. If it works you know the problem is with a setting inside of max. If not you might as well put it back. The file can be found in the 3dsmax folder in "program files" and if it isn't there, its…
Hey Dmellott, thanks for the feedback! Indeed the angle was a tough one. I believe I made a mistake when importing from 3dsmax also as everything seemed a lot more elongated than it did in my 3dsmax viewport (which I think was caused by me not exporting the right units..duh). I think I will have a re-shuffle of things and…
perhaps you can name any source you got it from? Also I assume it came with some installation instructions, with that it should be possible to know which files to remove so that max works again the way it used to work. Often plugins or scripts are stored within the plugins or scripts folder within 3dsmax/ or the…
Thanks all. All the D&D stuff is totally old school- its just me and photoshop in a chilly back room in London. No zbrush at all. Heck, I didnt even have a 3d paint app after ghost painter failed to be recompiled for later versions of 3dsmax midway through the project. Grrr. I did everything by split- screening 3dsmax and…
XSI has a rotoscope mode for putting background images or movies in the viewport background. In 3dsmax it's just called viewport background. For car modelling you are better off mapping your blueprints onto planes, that way they scale when you zoom in and out. 3dsmax allows you to lock the zoom but I does not work so well.…
The shading error above seems a bad exported(or averaged) vertex normal. Caution with the 3dsmax2obj exporter that comes with 3dsmax ( it messes a lot the normals). Try to export it better as SBM or ASE if you use 3dsmax. And remember to triangulate, ResetXForm/Collapse in max and "freeze transformations" in maya just…
When you create a very high poly Character you often have to decimate parts of the clothing and props to keep it workable. How would you go about posing a character that is already (Partially) decimated?. Would you still use Transpose master and then rig/pose the character in 3DSMax with bones and skin modifier? Or is this…