Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
Weight Maps are discontinuous,
one-dimensional Vertex Maps holding weight
percentages. Although primarily used for Rigging, in this video I create a
weight map and use it to aid in texturing a mesh. http://www.pixelfondue.com/blog/2017/3/28/modo-using-weight-maps-as-layer-masks
So it's official. https://www.theguardian.com/technology/2017/mar/30/uk-games-companies-leaving-brexit-vote-eu-workers the study cited by that article http://ukie.org.uk/brexit I'm curious about story from those with boots on the ground. what have you all heard or not heard so far?
Hi everybody.:) And again i wont show you my new Hi-Poly model Pistol "Hk USP .45 Auto" Hope you like it.:) Comments and remarks Welcome! :) http://s005.radikal.ru/i211/1007/6a/a86448b130cd.jpg GRID
Waaaazzzup! 2017 is here and I'm changing this thread into a more "whatever I do and learn thread", of course with 3D as focus. /Kihlstrand EDIT: Reuploaded all the images, smaller in size and optimized as I realized that hadn't done that. The thread should load much faster now. The first images of august 2016 and forth:
I want to share my work for some feedback. I created this asset to share my knowledge with other artists. I used Maya, Mari, Substance and Nuke. Breakdown here. https://dineshatca.wordpress.com/2017/10/15/mr-cutiepie/ Tutorial link here. https://www.youtube.com/watch?v=DCg_XJY-WSo
@musashidan dropbox link is probably broken I have similar issues with exported from 3Ds fbx 2016/2017 with cage baking ( looks like messed up UVs) but without cage everything looks fine. It's weird...
The package has been selected as a finalist in the "Asset Store Award for Best Artistic Content" category for the 2017 Unity Awards! I'd appreciate your support! VOTE: https://awards.unity.com/#asset-store-award-for-best-artistic-content
Nope it's in General tab Ref Coord System = Constant https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F-htm.html
Have you tried using a Push modifier as suggested here?: http://wiki.polycount.com/wiki/Texture_Baking#Solving_Pixel_Artifacts Can you share the file? I'm not using Max any longer but I still have a valid copy of 2017.