Hello, I'm a french aspirant 3d artist and i'm currently trying to improve my portfolio. I wanted to create a sci fi environment. After some research I decided to create this environment based on the work of Stas Yurev "Sector 07 - Bridge" ( https://www.artstation.com/artwork/8g3AE ). I'm not trying to exactly reproduce…
Hello everyone! I've recently been working on this character who's supposed to be some sort of Serbian gangster/ Drug type dude. This is basically the furthest I've gotten on a character, so any comments and criticisms are very welcome. I'm currently working on the texturing portion, but I am willing to go back and fix…
I have been working on and off on this scene for about 2 months now. The inspiration has been offices and interior styles from the late 60s and early 70s. When I started off the project I was planning to make it a lot more abandoned and damaged, but it ended up being equally as interesting to make it just slightly lived…
http://tech.msn.com/guides/ces/article.aspx?cp-documentid=2225895 [ QUOTE ] Using an Xbox Live for Windows service that will debut this summer, players can invite their friends to play games, with some playing on the Xbox 360 and others on Windows Vista-based PCs, Bach said. [/ QUOTE ] Good bye joystick jockies your reign…
During the last few months of classes I found this strange place in San Zhi, Taiwan .. sort of a retro-futuristic ghost town. I decided to make it a little more interesting by changing up the environment to match the dilapidated appearance of the buildings .. this was my take on it in UDK. shot 1 shot 2 shot 3 I tried…
Hi Polycount, This time I want to create an interior environment based on a concept. Hope you guys enjoy it. Here is the concept by Alec Chalmers: The place was in the 70s and set somewhere in Eastern Europe. For now, I have finished most of the models and the tiling textures for the ground and wall. Here is the render:…
I have always been inspired by the abandoned world we live in, and I hope to create a little of that in this scene. The walls, floor, and ceiling all have tillable texture, which worked pretty good until the it got to the borders around the doors and walls and the ceilings tile is off(maybe I should not use a tillable…
Hello! Here's a breakdown of my latest project. The primary focus was to try and learn the substance painter pipeline, as I'd not had a chance to use it much at work. Here's some shots of the final results: More here https://www.artstation.com/artwork/LwBYR Some WIP shots: I try to keep notes as I work, to help me learn…