i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…
My open letters to Artstation: Part 1: https://www.artstation.com/artwork/r9qDqJ Part 2: https://www.artstation.com/artwork/Jex8E0 Part 3: https://www.artstation.com/artwork/B3Z5Km (My reply to the reaction from Artstation) Thanks for reading!
That's pretty interesting Lotekk - nothing wrong with being anal for performance. One thing, though - your maths needs to square your vertex colour first before you do the dot product, since what's being square rooted for the normalise is (r^2+g^2+b^2), but before I squared it I divided the red channel by that length. So…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…
Heya. I think for an environment artist ( I assume that's your angle) it's a good idea to have at least 2 environments, maybe quite different environments to show range and that you solidly understand lighting and composition. For the texture sheets, there's not a lot of need having all of them at such high res on your…
Pure hard edge doesn't really exist when come hi poly work.... it's always done with a very tiny Bevel getting a better render. 90 degre angle are not so friendly with normal map... sometimes work but... You can use hard edges on Crystal, but on another object if you add a very very tiny bevel it will make your object more…
If you go one step up on the newest imac configs you can get an i7 processor as well as a choice between a 1 or 2 gig HD 6970 card. You can also configure those with both a 256 gig solid state and a 1 or 2 TB hard drive together. Not a bad 3d system by any stretch. I'm currently using the same system you are looking at and…
Thanks guys ! When this shader will be finished I will released it yes. So a little update on this : Without Color Ramp : With Color Ramp : With Color Ramp and Shadows : Ambient lighting only : I've added ambient term using cubemap ( same technique as valve ). Added ambient scattering ( experimental ). Added AO. ( not sure…
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…