Here is more progress on the project. These are more subtle details on the photo here I also had the idea to take the project a bit further by making it into one procedural node. That can be used to quickly get different types of axes. The photo below shows different types of axes that is generate by the node. (Renders…
If you don't have an usage applied on your nodes, check that your identifiers match. The error that you mention means that the output node can't be matched with one of the input node. Therefore the effect can't be created because Painter is unable to find a way to connect your graph. We recently updated the doc, check it…
The falloff slider, which looks like it goes up to 11 (next time, just make 10 louder) is going through a power node into an append node. The append node is constructing your UV coordinates so if you set the slider to anything higher than 1 it will tile in the U direction. Set the max on the slider to 1 instead of 11 to…
questions like this are best asked on the official unreal forums i wont look into the details on this but here is some general information given an input of some float value like an input axis value, that is going from positive to negative you can use a map range clamped node to normalize the value for example, turn a…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Hmmm..I see, yeah that make perfect sense. But how come with the Editable Poly object it's working fine? The code for Editable Poly and Edit Poly for a same operation are just...different with one another. I don't think I will introduce Edit/ Editable Mesh into the code in the future, since I never use it anyway and adding…
Hey Alexandr. I am trying to recreate your workflow in blender because I do prefer baking my lightmaps manually and I am used with blender. May I ask you how do you bake your basis and how do you combine them in the dot product (I guess this is the node that needs to be used at the end of the chain?) I tried to add the…
Mohammed: got your pm, just been distracted by coding and forgot about it. my apologies. As for the live wallpaper mode, I've hopefully fixed that crash as it no longer crashes when being applied for the first time on my phone. For the emissive bug, that's an odd one. I only get that if alpha blending is disabled and…
Nope I can't. The thumbnail won't even display when I try to load a .dds. Max doesn't seem to recognize any .dds as a valid...... .dds. I'm runing in DX9 mode btw, since max for whatever reason can't run in DX10 mode. @Brice - I don't mind at all, hopefully you find the answer you need.
ok, if I understand correctly.. you can expose the parameter in one safe transform node, then duplicate that node for each input map. they will all use the same parameter for the tiling. so if we take your example, you'll have; 1 tiling parameter for all inputs for brick material, and 1 tiling for dirt material. I'd just…