It took me a while to get there, but I'd say it's Brad Pitt as Achilles. If I'm right, then the rough proportions of the central facial features are kind of ok, but the relationship to the overall head and headshape (jaw etc) seems off. Maybe try to take the FOV of the cameras of your references and your viewport into…
Hi everyone. I'm in need of some suggestions, I kind of finished my decals, vertex painted everything and done my first lighting pass for my night time scene. What do you guys think, what should I tweak (if any) or should I highlight anything else? I also added some "narrative" with the book left behind, and tried to…
Does anyone have any resources on how edge loops should look when smoothened? I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that, so where can I learn what topology is normal when doing SubD? edit: Here is another image of the model from the front,…
you want to kinda create rings around each eye, then ring around the nose, ring around the mouth then a governing ring around the nose and mouth rings then a governing ring around all previously mentioned rings which will form the actual shape of the head.
This right here. I am not arguing vintage supremacy. I believe in vintage importance. We need to remember and preserve our history to better and more fully understand how to continue building better and greater things into the future. Lots of old games - even HL1, Deus Ex, X-wing, Mech2, Total Annihilation, and others we…
There are a lot of ways to answer this, it really depends on a lot of factors. I like Ancient Pigs example, it works pretty good on low poly objects. If the joint is in the dead center, it works a little better if you angle two of the loops. This type of edge flow can go against a normal map and deform it oddly so you have…
Key retailers tend to buy keys from whoever offers the cheapest price since cheap products in bulk are the only way they make money. Most people wouldn't pay full price for a key outside of Steam because it makes no sense, and so key retailers have to give customers a reason to shop with them. Sites like GMG for example,…
Armour looks sick and the bakes came out looking good, i like it... but.. I feel like you've rushed to finish it man, and it's hurt the quality. I'm gonna rip into you here not because i want to be mean but because i feel like this could be a way stronger piece. Firstly, there's no story to that metal at all. There's no…
It looks really good! I wouldn't use sharpen to that extend. Compared to the reference you showed I think the main difference (which also makes your drone pop a bit less) is seperation, especially on the wings. The material you're using on the wings is hard to distinguish from the rest of the body. Making them brighter and…
I’m not sure if that would matter much, but my personal
preference would be to have it cleaned up if I was going save tertiary details
for the texture/substance phase. But I can be a little ocd about that kind of
thing if I’m going to go out of my way to compartmentalize the process like
that. I’d be inclined to do the…