Personally I'd mirror more of the parts if they'd look that similar in the end. I can only tell that there's some decals that differs from the arms for example. Perhaps you could have put that on with an alpha plane instead?
Very cool design. It could use some smaller high detail elements like guns and lights. And maybe a 3rd color like orange for decals, logos? Also have you thought about a dDo pass?
Looks great! A couple of questions if you don't mind, Is the snow on the buildings are decals or is it layered materials? Can you show a birds-eye view of the map? The mountains behind the village (the blurry ones) are all the same mesh?
The back window texture grime is noticeably mirrored and I presume, although you cant really see it at those angles, the front will be the same. It may be worth using a small map decal at those areas to break the uniformity
Definitely agree with Mark. More polys and make that puppy decimated. Well, a little run down :P Also differentiate the window blinds cause they texture is every single one. This is where the decals might come in handy.
A nice way to get those tire tracks would be to sculpt them and back them out! Then add them to a decal with just the normals, then plop them down. Or add the backed out normals to the floor materials themselves
Almost done, I still have a couple of things to do like a nicer lighting, particles, more decals, and a couple of small props. I would appreciate feedback a lot on how to improve and what to fix. Thanks!
ok, thanks... so vertex painting and decals should be done in the gameEngine itself. In the 3d application you just do the basic model and tiling textures. Do you know of any vertex painting tutorials for the CryEngine?
Ah yes! If you wanna go down the whole floater rabbithole, there's a great thread about it over at technical talk http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 gl hf
yes you can !! and you can do that in a variety of ways.. take a look here there is a tutorial or two on how to create decals/terrain and creating textures for your terrain i believe.. http://www.chrisalbeluhn.com/3D_Tutorials.html Cheers...