while I am not a character artist, I somewhat doubt that you put "life / emotion" into every character, there surely are NPCs / enemys which simply have to be done for the sake of it. Just thinking of the countless soldiers that are dying in most games. They can be compared to the general buildings/scenery you walk by…
I have considered it. I might try it for the arms; this kind of dynamesh resolution just can't hold the shape of a diagonal. I find it a bit clunky in general, though, which is why I don't tend to use it, but I'll try adapting it in this case and see how I get on. It's definitely a trap I must escape, though. I have yet…
at the most basic level.... you usually just start commenting stuff out and see what effect it has on frame rate or drop in a basic shader just to check its the root cause of slow down. Though you may need to accept that you need lower graphic quality on lower end cards.
[ QUOTE ] It's also true that the idea of being self-sufficient won't work for everybody, but it will work very well for those few that have the fire in them. [/ QUOTE ] Again, this doesn't exist in society. No matter what Rand or other objective like philosophies think. We are all interdependent on one another. You can't…
This is the most 'useless' thing I'm happy to see back Thx! Usually I just check the "joined" date ;) There must be _some_ advantage for being old *cough*
I think the hair brings down the rest of the piece, could be cool to have a look at some nice stylised refs like this or this :] at the moment it kinda just feels like mushed up clay to me. I also don't quite like the lips either because they don't match the rest of the stylisation, but that's probably just subjective (If…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
I agree with a lot of it but I can't find myself agreeing with #3 or #5. It seems logical to not put people who "don't know gaming" in charge of companies because these people aren't tasked with making games, they're tasked with handling business. I can't see a company that is led by somebody that only knows how to make…
[...] "everyone uses sculpt and retopo. I know that's been used for some while now, but still, can't seem to find subd modeling anywhere anymore." Well, the real world isn't limited to Youtube or to whatever gets posted on the internet. You'll get a better feel for what is actually useful for you to learn by joining some…