By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
Well the first thing we need to know is your budget. $1-200 means standard compact camera, this will work in a pinch if you know how to use it $2-400 will get you a used DSLR body, possibly with a standard "kit" lens $5-1000 will get you a higher end used body, or a quite good new body, with kit lens You can pick up a…
Ty guys. Tomorrow is my last day working at Overkill Software so after that Im going to really work my ass off on this thing. Youll see updates coming left and right! Frell: Yeah, almost all the clothing parts are separate pieces. Im learning to use the power of subtools. And dividing things up in different sections. That…
Hi, Thank you for adding the following companies I have added them to the list on Page one. Ruffian Games NFinite Double Eleven Mainly About Games Moji Moji http://www.phosphorgames.com/ added http://www.phosphorgames.com/ Illfonic http://www.simiansquared.com http://www.moonspiderstudio.com/ 343 Industries We are now up…
Hi to everyone, my name is Alexandr Novitskiy and this is a short breakdown of my latest work “Lost Undead”. Project artstation is here. In this article we will talk about steps which can make your work closer to a very best result. Today we will talk about: concept, silhouette, texturing and cloth, rendering. I wish to…
Actually what you have modelled so far has much more of the characteristics of an AKM than an AK47 (the buttstock is from an AKM, so is the slanted muzzle break), so I'd say just stick with it and make an AKM instead (AKMs are also much more common than AK47). But of course the decision is yours. For comparison: AK type…
The Project Malaise (working title) is s sci-fi survival game inspired by old-school movies such as Alien and Pitch Black, where few survivors find themselves in an alien environment facing an unknown sentient threat. The game is done in a slightly retro-futuristic look, attempting to capture the clunky sci-fi tech of the…
3D Animator / Tech Artist (Freelance) Hi there. We're a vibrant, rapidly growing developer of story-driven software entertainment. Our first adventure game was very well received, and we're looking to finish up our second! As we prepare our game for market, we’re looking for the superstar visual storytellers of tomorrow to…
About the
Company Deep Silver FISHLABS is a Hamburg-based developer and publisher of
high-quality video games for mobile and stationary platforms. Since December
2013, the studio is part of the Koch Media Group, a world-leading producer and
marketer of digital entertainment products such as software, games and movies.
The…
So I’ve been overtime, working on this one project on and off for awhile. Primarily because, I’m a little confused on the overall workflow. The project is a futuristic robotic horse carriage (right now it’s just the robotic horse) when I was looking for concepts and ideas I found this idea severely lacking and…