Hello guys out there! I´m completley new here and i don´t how to post realy, hope there is someone reading this. Please can someone help me out with a problem on a Skeletal mesh I´ve created so far. The Problem is that my rig is always out of the Characters mesh. And i don´t know how to fix this Problem. I´m working with…
Fantastic, thanks for the info, guys!! It's nice to have confirmation. I couldn't really see any reason why it would be a problem, LODs are essentially the same thing and they work ok... but I prefered to be sure before I started. I am using 2013 so I did find the transfer details option in the menus, thats a really useful…
Anyone could use a proxy or VPN to spoof their IP, so even if they weren't in Russia, it would appear as if they were. It's no wonder that the Supreme Court ruled that an IP cannot identify someone. Did you know that the US government does the same exact thing? Also, the US recently legalized propaganda, too.…
Yeah I played around with xoliulshader a while ago, however I recently installed 3ds max 2013 so I haven't gotten around to updating all my plugins haha. thank you for the advice! yeah I realized it was probably mostly down to the specular, but the only problem I'm really having is getting that texture to look realistic.…
I actually have a fun answer for you. In 2013 I was looking to leave Turbine. I had a few art tests and phone interviews with studios. One of them, Edge of Reality in Austin, interviewed me. They specifically asked about the size of my Environments. Most of my work has been small in scope. My largest environment was maybe…
Platinum games is another fantastic studio to look at. They actually talk about their design process quite a bit on their blog, which is pretty unusual for a Japanese team. Their stuff has clarity thanks to the line art ; the material definitions are there thanks to the use of efficient shading "codes" coming straight from…
Chase, I'm a bit of a noob to the Xoliul so take what I say with a grain of salt, I may be wrong but The Xoliulshader_2.0.fx file is the Shader without the snazzy UI it has the functionality of the 2.0. Paste it in your C:ProgramFiles/Autodesk/3dsMax20XX/maps/fx directory. I have had problems with Max 2013 DX 9 in the…
Hey guys, just to double check, here's the current list: Woot!: Tumerboy sicsided AdamBrome Drachis Foxious Vailias Sectaurs PopeAdam Rob Galanakis Jeffro +1 +1 Rory_M KillingPeople Duoxan Pseudo I_Luv_Pixels Brokendragon Breakneck ~Austin Pior Josh_Singh Bobo the Seal Illadam meh: Rv_el Currently we stand at 24 +1 maybe.…
haha "just learn the damn tool".. why didnt i think of that. Easy when you have the time, which I dont have :-( So if I do learn zbrush it will be at loss of work time. So i really wanted to know if its worth it in the long run. Actually,I`ve just got the mudbox 2013 trial and there are some quite useful new tools in there…