Is there some reason people aren't using anything that can take the normal map and generate an AO from that? or am i missing something? if you need a free AO baker XNormal is still useful for this even in the tools section or options section (i forget) the heightmap section if it doesn't have an AO option the Height one…
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible- Can model low poly environments, and light them using baked lighting in UE4- Can…
Greetings, My name
is Alain Berset and I'm a freelance 3D Character
Artist working remotely from Switzerland. I
specialize in all aspects of character and creature creation
for video games and animation. Here's
my portfolio: http://www.alainberset.com My
fields of expertise: -Character
/ creature design -HighPoly
sculpting…
Another stylized chest joins my growing collection! I'm working on improving my stylized art skills, and I hope this one evokes a sense of curiosity and the desire to discover what treasures or powerful artifacts it might hide. https://www.artstation.com/artwork/a0bLy0